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    Home » Leon Kennedy’s “Over-the-Shoulder” Legacy Continues: Most Requiem Players Choose Third-Person
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    Leon Kennedy’s “Over-the-Shoulder” Legacy Continues: Most Requiem Players Choose Third-Person

    Feras AlomireenBy Feras AlomireenApril 28, 2026Updated:May 11, 2026No Comments2 Mins Read
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    Grace Resident Evil

    It seems you just can’t beat the classics. Following the explosive launch of Resident Evil: Requiem, Director Koshi Nakanishi has shared some fascinating internal data regarding how players are actually experiencing the latest nightmare.

    While the game offers a “hybrid” perspective system—shifting between first-person and third-person based on the character—it turns out fans have a very clear favorite.

    The data, collected one month after the game’s release, reveals a massive split in how players handled the dual protagonists, Leon S. Kennedy and Grace Ashcroft:

    CharacterModePlayer Preference
    Leon S. KennedyThird-Person90%
    Grace AshcroftFirst-Person60%

    For Leon’s high-octane, action-oriented sections, an overwhelming 90% of players stuck with (or switched to) the traditional third-person view. According to Nakanishi, this is likely due to Leon’s combat style—which relies heavily on spatial awareness for those iconic roundhouse kicks and parries. “Leon is a power fantasy,” one dev noted, and it’s hard to feel like a badass if you can’t see the jacket.

    Grace’s sections, which lean much harder into psychological horror and vulnerability, were far more divisive. While 60% played in the intended first-person mode to maximize the “scare factor,” a significant 40% opted for third-person. Fans on Reddit have pointed to everything from motion sickness (lack of an FOV slider) to simply being “too scared” to stare the monsters directly in the face.

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    Feras Alomireen
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    Feras aka Aizmov is an avid gamer, creative director and all-around science nerd! His favorite video games genre is RPG and Action/Horror. He spends tremendous amount of time wondering why he keeps playing souls-like games after the horrors he faced in Sekiro: Shadows Die Twice.

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