It seems you just can’t beat the classics. Following the explosive launch of Resident Evil: Requiem, Director Koshi Nakanishi has shared some fascinating internal data regarding how players are actually experiencing the latest nightmare.
While the game offers a “hybrid” perspective system—shifting between first-person and third-person based on the character—it turns out fans have a very clear favorite.
The data, collected one month after the game’s release, reveals a massive split in how players handled the dual protagonists, Leon S. Kennedy and Grace Ashcroft:
| Character | Mode | Player Preference |
| Leon S. Kennedy | Third-Person | 90% |
| Grace Ashcroft | First-Person | 60% |
For Leon’s high-octane, action-oriented sections, an overwhelming 90% of players stuck with (or switched to) the traditional third-person view. According to Nakanishi, this is likely due to Leon’s combat style—which relies heavily on spatial awareness for those iconic roundhouse kicks and parries. “Leon is a power fantasy,” one dev noted, and it’s hard to feel like a badass if you can’t see the jacket.
Grace’s sections, which lean much harder into psychological horror and vulnerability, were far more divisive. While 60% played in the intended first-person mode to maximize the “scare factor,” a significant 40% opted for third-person. Fans on Reddit have pointed to everything from motion sickness (lack of an FOV slider) to simply being “too scared” to stare the monsters directly in the face.