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Author: Feras Alomireen
Feras aka Aizmov is an avid gamer, creative director and all-around science nerd! His favorite video games genre is RPG and Action/Horror. He spends tremendous amount of time wondering why he keeps playing souls-like games after the horrors he faced in Sekiro: Shadows Die Twice.
Art by Elmer Damaso, Characters by Yatch Club Games Mina The Hollower Review: Bones, Not Cheese I’ve been tracking Mina the Hollower since its Kickstarter days, and I was instantly hooked by the gorgeous art, charming character design, and a gameplay that promised to take me right back to my childhood days of playing 8-bit Zelda classics as it gorgously have the same DNA of that era. It’s been a long seven-year wait since its announcement, leaving me to wonder if the final product could ever live up to the hype I had. But the very second I booted up…
Ermis Art by Elmer Damaso, Character Design by Capcom Whenever a major publisher like Capcom launches a completely new IP, the gaming community naturally approaches it with a, sometimes, healthy dose of caution. We all scour reviews and social media to gauge what the experience is actually like before throwing our money in. The game was relying heavily on positive word-of-mouth to get into its feet—and surprisingly, it generated incredibly high praise espcially after being announced back in 2020 and then facing several indefinite delays. Now that we’ve finally explored its hostile lunar facility here at Ermis, we have to ask:…
Art by Elmer Damaso, Characters by Bandai Namco For three decades, the “Tales of” series has stood as a pillar of the JRPG genre. While other franchises chased cinematic realism or complex political intrigue, “Tales” carved its own path by focusing on the bonds between characters, stunning audio-visual artistry, and combat systems that prioritized mechanical depth over static menus. The Birth of a Legend The journey began on December 15, 1995, with Tales of Phantasia on the Super Famicom (SNES). It was a technical marvel that pushed the aging 16-bit hardware to its absolute breaking point. At a time when JRPGs were…
The 1930s rubber-hose aesthetic is officially a commercial powerhouse. Publisher PlaySide has confirmed that the stylish first-person shooter Mouse: P.I. For Hire has surpassed 730,000 units sold since its launch this past April. Developed by Fumi Games, the jazz-fueled adventure starring private investigator Jack Pepper has successfully translated its viral social media charm into genuine financial success. During a recent presentation to investors, PlaySide announced that all publishing and marketing costs have already been fully recouped, allowing the game’s continued strong performance to directly bolster their revenue projections for the fiscal year.Perhaps the most fascinating takeaway from this sales update…
Neowiz has confirmed that the highly anticipated sequel to the 2023 soulslike hit Lies of P has officially moved past the prototyping stage and entered full-scale production. The announcement, shared during the company’s Q1 2026 earnings report, marks a significant milestone for a project that has been in the works since the original game’s breakout success. While a release window remains under wraps, the shift into active production suggests the studio is now ramping up resources to bring the next chapter of the “P” saga to life. One of the biggest technical shifts for the sequel is the transition to…
Sony Interactive Entertainment has sent shockwaves through the financial world after reporting a staggering $765 million impairment loss tied directly to its 2022 acquisition of Bungie. The massive write-down serves as a stark admission that the Destiny creator’s value has plummeted since the $3.6 billion buyout, largely due to the underwhelming internal performance and development hurdles of their upcoming extraction shooter, Marathon.When Sony bought Bungie, the goal was to leverage their expertise to spearhead a “Live Service” revolution for PlayStation. However, that vision has hit a wall:The Impairment Charge: A “loss of value” this significant suggests that Sony no longer…
Capcom has blindsided the survival horror community by shadow-dropping a massive new expansion for Resident Evil Requiem during the post-Golden Week window. Titled Leon Must Die Forever, this surprise update introduces a brutal roguelike game mode that pushes the limits of the series’ combat systems. Unlike the structured narrative of the main campaign, this DLC tasks players with guiding Leon S. Kennedy through twenty increasingly difficult levels of randomized enemy spawns and weapon drops. Death is permanent, forcing a complete restart of the run, which adds a high-stakes tension that fans haven’t felt since the original Resident Evil 7’s experimental…
Art by Elmer Damaso, Final Fantasy Characters by Square Enix Two decades ago, we returned once more to the world of Ivalice. Burdened with the massive expectations of following up the cultural phenomenon that was Final Fantasy X, Final Fantasy XII didn’t play it safe. It traded the standard, emotional romances the series had become known for in favor of a grand political epic centered on war, resistance, and sovereignty. It was a massive departure from the franchise’s “Golden Era”—and a masterpiece that was lightyears ahead of its time. A Shakespearean Tale of Espionage and Sovereignty Final Fantasy XII delivered a complex, almost Shakespearean…
In a move that has sent ripples through the gaming industry, Nintendo has officially announced a price increase for the Switch 2, while simultaneously lowering its sales expectations for the coming year.Despite the console’s record-breaking debut, Nintendo is bracing for a “recalibration” year as global economic pressures finally catch up to the house of Mario.Starting September 1, 2026, the retail price for the Switch 2 in the United States will jump from $449.99 to $499.99.Nintendo President Shuntaro Furukawa cited a “perfect storm” of rising component costs (specifically memory), fluctuating exchange rates, and new US tariff measures as the primary drivers.…
After years of delays and cryptic trailers, Capcom’s mysterious sci-fi venture, Pragmata, has officially blasted past the 2 million units sold mark. Even more impressive? It reached this milestone in a lightning-fast 16 days post-launch. To celebrate the achievement, Capcom released a charming piece of commemorative artwork featuring the game’s two central protagonists—the enigmatic armored soldier and the young girl, Diana—giving a thumbs-up on a serene beach. In an industry often dominated by sequels, Pragmata’s success is a major win for original storytelling. Fans have gravitated toward its unique blend of “Dad-core” protection mechanics and mind-bending lunar exploration. And honestly,…