Neowiz has confirmed that the highly anticipated sequel to the 2023 soulslike hit Lies of P has officially moved past the prototyping stage and entered full-scale production. The announcement, shared during the company’s Q1 2026 earnings report, marks a significant milestone for a project that has been in the works since the original game’s breakout success. While a release window remains under wraps, the shift into active production suggests the studio is now ramping up resources to bring the next chapter of the “P” saga to life.
One of the biggest technical shifts for the sequel is the transition to Unreal Engine 5. While the first game was praised for its optimized performance on Unreal Engine 4, the jump to the latest hardware-standard engine hints at much more advanced lighting, physics, and environmental detail. This technical leap coincides with persistent rumors that the sequel may move away from the linear level design of the original in favor of a more open-world structure, though Neowiz has yet to officially confirm these gameplay changes.
Neowiz also highlighted that storytelling remains a “core competency” for the development team at Round8 Studio. This focus on narrative is reflected in the studio’s recruitment of seasoned scenario writers like Seung-ho Jin and Kay Lee as directors for other internal projects, emphasizing that strong writing will be the backbone of their future titles. Game Director Choi Ji-won remains at the helm of the Lies of P sequel and has previously pledged that he would “not disappoint” fans with the follow-up.
Beyond the sequel, Neowiz’s financial report painted a picture of a studio in expansion mode. Revenue from the original game has reached over 7 million players, providing the stability needed to fast-track the sequel and invest in new IPs, including a sci-fi horror project and a narrative RPG. Interestingly, Round8 is also reportedly hiring for “AI Creator” roles to integrate generative AI tools into their art pipelines, signaling a move toward more high-tech, efficient development cycles (which we are personally disagree with) so we hope that they use this in a way that doesn’t affect the art and artists they use to create this masterpiece of a game.