Sony has officially announced that the PlayStation 5 has reached 92.2 million units shipped worldwide. The milestone was confirmed in the company’s latest financial report for the third quarter of fiscal year 2025, covering the three-month period ending December 31, 2025. During this critical holiday window, Sony shipped eight million PS5 consoles, a figure that represents a slight decline of 1.5 million units compared to the same record-breaking period in 2024.
While hardware shipments saw a minor dip, PlayStation’s software and digital services segments reached new heights. Combined software sales for the PS5 and PS4 hit 97.2 million units during the quarter, with first-party titles accounting for 13.2 million of those sales—an increase of 1.6 million year-over-year.
A significant trend in player behavior was highlighted by the fact that 76 percent of all software sales were full-game digital downloads. This shift away from physical media continues to grow, up two percent from the previous year. Furthermore, the PlayStation Network (PSN) achieved a record 132 million monthly active users as of late 2025, indicating that the ecosystem remains incredibly vibrant despite the hardware market’s “challenging” end-of-year conditions.
At 92.2 million units, the PlayStation 5 has officially surpassed the lifetime shipments of the PlayStation 3 (87.4 million) and is rapidly closing in on the Nintendo Wii (101.6 million) and the original PlayStation (102.4 million).
However, when compared to the PlayStation 4 on a launch-aligned basis, the PS5 is currently trailing slightly. At the same point in its lifecycle (21 quarters), the PS4 had shipped 94.4 million units. Industry analysts attribute this 2.2-million-unit gap to a combination of early supply chain constraints that hampered the PS5’s first two years and a recent lack of major cross-generational system sellers that would force the remaining PS4 holdouts to upgrade.
Despite the slight hardware slowdown, Sony’s gaming division reported a 27 percent increase in operating income, largely driven by the profitability of digital sales and network services. Looking forward to 2026, Sony is banking on a heavy-hitting software lineup—including the recently launched Ghost of Yōtei (which sold 3.3 million copies in its first month) and upcoming titles like Marvel’s Wolverine—to push the console toward the elusive 100-million-unit mark.